Atmosphere in URP: Fog, Haze, and Light Shafts Without Visual Mud
A practical way to separate atmospheric jobs in a Unity URP scene before you start tuning effects.
A Practical Unity Hierarchy That Stays Readable as Scenes Grow
Simple hierarchy habits that reduce search time and make scene ownership clearer for a team.
Pivot Placement in Unity: A Safer Scene-Layout Workflow
How to reason about pivots, parent transforms, and repeatable placement before editing scene geometry.