Super Haze
Super Haze is a URP post-processing effect with two modes: heat shimmer over hot roads and deserts, and haze that softens the distance.
Run either mode or both, with depth and height masks deciding where it appears. The effect works on the rendered image and adds no volumetric fog or light. It needs URP 17 with Render Graph and Depth Texture enabled (no Built-in or HDRP) and was tested on Unity 6.3 (6000.3.16).
Requirements & compatibility
URP 17 with Render Graph and Depth Texture. Tested on Unity 6.3 (6000.3.16). Built-in and HDRP are not supported.
Super Haze: questions & answers
Can Super Haze combine heat shimmer and atmospheric haze?
Yes. Run heat shimmer, atmospheric haze or both together. Depth and height masks control where the effect appears.
Does Super Haze add volumetric fog or lights?
No. Super Haze is a post-processing effect that works on the rendered image. It adds no volumetric fog or light.
Which Unity render pipeline does Super Haze support?
It requires URP 17 with Render Graph and Depth Texture enabled, and was tested on Unity 6.3 (6000.3.16). Built-in and HDRP are not supported.

